![]() Expertly crafted resourcing and development tools prevent stagnation of the game’s simple conquest objective, and the sheer scope of ships, maps and difficulty levels - not to mention co-op - is likely to keep this gem afloat for some time. It’s a powerful experience when a game’s less frenetic moments are just as absorbing as its action, and AI War manages to engross from all available angles, challenging the player with strategically demanding scenarios and framing it all in brilliant 2D visuals that provide ample visual stimuli but maintain easy access to statistics. Innovative, absorbing and most importantly a hell of a lot of fun to play, AI War is the best indie game I’ve got my hands on so far in 2009. I can’t recommend it any more highly to strategy fans and fans of space games in general. That’s a pretty big deal for a tiny company like us! – James Murff, Big Download, November 2009Īlso see us on MetaCritic, which named AI War as the 40th best-reviewed PC title of 2009 (AAA titles included). It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can – and should – play. ![]() It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. ![]() It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. – Peter Parrish, IncGamers, February 2011ĪI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. The post-release support is, quite honestly, the best I’ve seen for any game. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. I think I’ve stumbled across this year’s Really New Thing. – Phill Cameron, Eurogamer, February 2011 That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets. Piss it off before you’re ready to face it, and you’re going to get squashed. It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games.
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